Year 7 Students Bring Programming to Life with Scratch Pacgirl Projects
Our Year 7 Computer Science students have been showcasing their creativity and programming skills by designing and developing their own versions of Pacgirl using Scratch.
Throughout this project, students have explored the fundamental programming constructs of sequence, selection and iteration. They learned how instructions must be carried out in the correct order (sequence), how decisions can be made within a program (selection), and how actions can be repeated efficiently using loops (iteration). These key concepts form the foundations of computer programming and have enabled students to create engaging and interactive games.
In addition to these programming skills, students learned about variables—what they are, why they are used, and how they can store data within a program. Using variables, students were able to create scoring systems that kept track of points earned as players navigated their Pacgirl games.
What was particularly impressive is the level of creativity demonstrated by the students. Rather than simply following a template, many students developed their own unique interpretations of the game. They designed original characters, customised ghosts and obstacles and created eye-catching backgrounds to enhance the gameplay experience.
Students also developed their digital design skills by creating their own vector graphics for sprites, ghosts and game environments. The variety of ideas on display has been outstanding, with each game reflecting the personality and imagination of its creator. From colourful fantasy worlds to futuristic mazes, the range of designs has been remarkable.
This project has been a fantastic opportunity for students to combine computational thinking, problem-solving and creativity.
The quality of work produced has been extremely impressive, and students should be proud of how confidently they have applied their newly acquired programming knowledge.
Well done to all the Year 7 programmers for their enthusiasm, perseverance and imagination.

Year 8 Students Develop Their Python Programming Skills
Our Year 8 Computing students have taken the next step in their programming journey by learning how to code using Python, one of the world’s most widely used programming languages.
Building on the key programming concepts introduced previously, students have applied the fundamental constructs of sequence, selection and iteration to create a range of exciting programs. Through hands-on projects, they have developed their understanding of how programs work while strengthening their problem-solving and computational thinking skills.
During the unit, students programmed a variety of applications, including a dice game, a pet age calculator and an interactive quiz. These projects challenged students to think logically, plan algorithms and write code that responds to user input.
Students also expanded their knowledge of iteration by learning how to use ‘while loops’ and ‘for loops’. They discovered how loops can be used to automate repetitive tasks, making programs more efficient and powerful.
One of the highlights of the unit was a debugging challenge involving a sabotaged Friendship Calculator. Students were tasked with identifying and correcting a range of syntax errors and logic errors within the code. This activity helped them develop an essential skill used by all programmers: debugging. They demonstrated great resilience and attention to detail as they worked systematically to find and fix each issue.
The progress made by Year 8 students has been outstanding. They have shown confidence in applying new programming techniques, a willingness to tackle challenging problems and an excellent understanding of how to test and improve their code. Their ability to identify errors, think critically and develop solutions has been particularly impressive.
We are extremely proud of the enthusiasm and determination shown throughout the unit. Year 8 have excelled in developing their coding skills and have laid a strong foundation for more advanced programming projects in Year 9.

Year 9 Explore Digital Safety and Digital Media
Year 9 students have enjoyed a varied and engaging Computing curriculum this term, combining important lessons about online safety with creative digital media skills.
The term began with a focus on digital wellbeing and the importance of maintaining good mental health when using social media. Students discussed the positive and negative impacts that online platforms can have and explored practical strategies for ensuring that their online experiences remain safe, balanced and healthy.
As part of this learning, students were educated about online risks, including sextortion, and how to recognise warning signs and seek help if they ever feel concerned. A key message throughout the unit was that students should never deal with worries alone. They learned about the support available from trusted adults, CEOP, Childline and the wide range of safeguarding support available within school. Students were reminded that they can speak to their Form Tutor, Head of Year, use the Impero Confide button, or approach any member of staff if they have concerns about themselves or others.
Following their work on online safety, students moved on to studying how computers represent different types of media. They explored how sound and bitmap images are stored digitally and developed an understanding of how images are made up of individual pixels. Through practical investigations, students created and manipulated bitmap images to observe how image quality changes as pictures become pixelated.
Students then progressed to creating professional-looking vector graphics using Photopea. They learned how vector graphics differ from bitmap images and discovered why vectors can be scaled without losing quality. Using industry-style design tools, students developed their skills with the Pen Tool, worked confidently with layers, and applied colour effectively to create their own high-quality designs.
The creativity displayed throughout this unit has been exceptional. Students used their new skills to create eye-catching graphic designs, including photo cut-outs and striking glowing text effects. Their work demonstrated both technical understanding and artistic flair, producing some truly impressive results.

Ms Platt
Head of Computing








